
Shieldwall
The concept of a shieldwall is common to many armies employing
shields and spears, including those of the Greeks and Romans. The shieldwall
is formed by a group of warriors standing together, overlapping their
shields. As one warrior stands holding the shield on her left arm, her
right side is protected by the shield of her comrade to her right. By
forming a wall in this manner, a relatively small number of forces can
withstand charges from a large number of opponents. As long as the troops
making up the wall remain in position, they prevent any of their enemies
from breaking through their lines while inflicting casualties with their
spears.
There are two major flaws with the shieldwall, one of
which is that it can be slow to move and so only very experienced Trolls
are able to turn fast enough to face an enemy coming from a new direction,
meaning that flanking moves can disrupt a wall.. The other is that the
shieldwall requires the entire company involved to be right handed.
For this reason, left handed Drengs are still trained out of their natural
inclination when using weapons. Some kiths, especially pooka, find this
narrow minded and archaic.
Svynfylking (also Svinfylka): Swine Array
The Svynfylking is the counterpart to the shieldwall,
designed to break through enemy lines. The Trolls in a Swine Array are
positioned to form a wedge, with the best fighters taking the places
on the cutting edge. The Thegn commanding the troops is
in the middle of the array, next to the battle standard and surrounded
by his shield bearers or skoldbord. The Swine Array is able
to break through lines of troops, both formed in a shieldwall and in
other formations. As a more difficult formation than the shieldwall,
the Svynfylking is usually made up of Thegns.
Individual Melee
Once a shieldwall has been broken or a Swine Array has
been successful, Trolls break into individual hand to hand combat. Tradition
dictates it is only honorable to seek out other Trolls on the battlefield,
but the realities of combat often dont have room for these types
of considerations. Despite this many Trolls do close into hand to hand
combat with their own kith when facing them, if only because they are
so devastating in a mixed kith battle and can usually only be stopped
by another Troll.
Skirmishers
Although many other kiths feel the most comfortable with skirmishing
and forms of guerrilla warfare, Trolls are quite capable using these
tactics as well. Skirmishing maneuvers are preferred when dealing with
difficult or uneven terrain, superior opposing numbers, home ground
defense or as a supporting action to a pitched battle. These types of
actions usually employ a large number of archers

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Spear
The spear is sometimes dismissed by those who have not studied
it or seen it used. An effective and easily produced weapon,
the spear is key to defensive line formations, in which the
spear is set against the ground, supported with the foot and
held with one hand. Along with the shield, a Dreng learns to
fight with a spear first. Well trained Dreng lines have withstood
Garou attacks with silver spears and shields.
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Difficulty One Handed: 7 /Two Hands or Set: 6
Damage One Handed: Str +1/ Two Hands or Set: Str + 3
Damage Type: Lethal
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Shield
Viking shields are fairly small round, wooden shields reinforced
with metal around the edges and have a metal dome in the middle,
called the boss. They are often painted or have designs on them.
Using a shield increases an opponent’s difficulty by +1 to hit.
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Shield Bash
In close hand-to-hand fights, it is sometimes possible to hit
an opponent with a shield. This is usually used to shove someone
out of the way or when someone is on the shield side, but the
fighter either choses not to turn or cannot turn to hit with
her weapon.
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Difficulty: 7
Damage: Str +1
Damage Type: Bashing |
Sword
Viking swords have a distinct look that allows them to be identified
easily. The quillion, or cross piece that protects the hand, is
very short compared to other swords. Swords are versatile weapons
and commonly used by fighters. They also come in many sizes, although
Trolls prefer longer swords to take advantage of their long reach.
A Dreng learns to use a sword after he has mastered the spear
and shield. |
Broadsword (One hand)
Difficulty: 6
Damage: Str + 4
Damage Type: Lethal
Bastard Sword
Difficulty: 6
Damage: Str + 5
Damage Type: Lethal
Great Sword
Difficulty: 7
Damage: Str + 6
Damage Type: Lethal
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Warhammer
A warhammer is much smaller than often imagined and illustrated.
This weapon is physics in action, a long arm (the haft) provides
a fast angular velocity, used to put a lot of force behind a
small, dense striking surface with minimal effort on the part
of the fighter. A warhammer can crush a skull in one hit. Because
of its lighter weight and long reach, it is a very effective
weapon from horseback
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Difficulty: 7
Damage: Str +7
Damage Type: Bashing |
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Maul
Most people actually think of a maul when picturing a warhammer.
A maul is usually made of wood reinforced with metal, as an
all metal maul would be too difficult for even a Troll to swing
in combat.
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Difficulty: 7
Damage: Str +7
Damage Type: Bashing |
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War Axe
A tool turned weapon, the war axe is lighter than the maul,
but has the added advantage of a cutting edge. Axes were some
of the earliest weapons ever used.
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Difficulty: 6
Damage: Str + 5
Damage Type: Lethal |
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Double Headed Great Axe
This is an incredibly impressive weapon and can deal a massive
amount of damage. It also takes a great amount of strength and
skill to use. It requires two hands to wield.
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Difficulty: 8
Damage: Str + 8
Damage Type: Lethal |
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Bow
Norse bows and the ones that Trolls use are almost always long
bows. Bows are excellent for hunting and in the hands of a skilled
archer, deadly.
A bow can be fired every other turn in normal combat by an
average to experienced archer (3 or below) while experts have
mastered the techniques that allow them to fire every round
(3 and higher).
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Difficulty: 6 (distance and target area make this
vary)
Damage: 4
Range: 120 yards/short
240/long range (longest extent of range)
Damage Type: Lethal |
Compiled from numerous sources and edited for clarity and game mechanic
logic.

© 1999 White Wolf Publishing, Inc.
No challenge to their copyright is intended with this page. See Author's
Note for details.